This is the most importants things in my eyes for a good simulation game. have wakes when propeller turning despite the ship is on slow speed. have more possibilities for config the ship behaviour. have 3D sounds, I mean, when we are close to the funnel, the sound is more loud. when docking, have a good behaviour when touching the dock. have pitch propeller or fixed propeller consider the flow of the propeller for rudder consider the shape of the ship for the wind => big ship, high wind consideration have the possibilities to have a lot of animations like anim.x anim1.x anim2.x etc. bow and stern thruster can have his own power (HP or kW) So I hope to see on this new simulation this kind of features : Like I said to you the most important is behaviour. Nice to see the official announcement of this new generation game
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